"Students create evocative objects for the purpose of making their knowledge visible. The creation and display of these artifacts allow students opportunities for engagement, revision and feedback, all hallmarks of quality learning design."
- Strawberry, Raspberries and Bread Graphics for Games and Number Books
- Pumpkin, Pumpkin Pie and Turkey Graphics for Games and Number Books
- Acorns, Apples and Corn Cob Graphics for Games and Number Books